ModernMaffia is in active development. Balance, features, and mechanics can change at any time, and the game world may be reset or wiped without notice.

How PvP Odds Actually Work

Robbing, attacking, and sabotaging another player all resolve the same way under the hood: the server rolls a single success percentage and shows it to you before you commit. Nothing here is decided by your browser — the client only ever reports what the server already computed.

Gear helps, but it tapers off

Weapons and vehicles both contribute a bonus to your odds, but stacking gear doesn't stack linearly. Your best item counts at full weight, your second-best at about half weight, your third at about a quarter, and so on. Buying five weapons doesn't give you five times the edge of buying one — it's a strong case for owning a few well-chosen pieces of gear rather than hoarding a pile of cheap ones.

Nobody is ever a lock

However lopsided a matchup looks — max gear versus none, top rank versus a fresh Associate — the final number is always clamped between 5% and 95%. That floor and ceiling are hard rules, not flavor text: even the best-equipped crew boss can lose one fight in twenty, and even a day-one Associate always has a puncher's chance. The game shows you the real number before you commit specifically so you can make that call with full information.

Being "busy"

You can only be attacked, robbed, or sabotaged while you're not already busy — mid-crime, mid-heist, traveling, jailed, or hospitalized are all safe windows. There are no permanent safe cities anymore; the only standing protection is a Bodyguard, either the free one every new account starts with or one you hire later. Going on the offensive yourself immediately drops your own bodyguard cover — it shields you for lying low, not for raiding.