ModernMaffia is in active development. Balance, features, and mechanics can change at any time, and the game world may be reset or wiped without notice.

Skill Trees & Proficiencies

Skill points come from four background proficiencies that level up passively as you play, no separate grind required.

The four proficiencies

  • Larceny — grows from pulling off crimes.
  • Muscle — grows from winning PvP (attacks, robs, sabotage).
  • Hustle — grows from moving money: laundering, fencing, pawning. Laundering XP scales with the amount cleaned (capped per action), so a real launder earns real XP and a token $10 wash earns almost nothing.
  • Nerve — grows from the highest-risk plays: heists, territory contests, jailbreaks.

Each proficiency climbs to level 99 on a steepening cost curve — the last stretch is a genuine long-tail grind, not a quick finish.

Spending points

At set milestone levels in a proficiency (5, 10, 15, and up through 99), you earn one universal skill point, spendable in your specialization's own skill tree. Points bought here are permanent, class-specific upgrades — the mechanism behind things like a Marksman's bounty-reward bonus or a Financier's laundering discount stacking further past their base specialization bonus. There's real headroom: maxing every proficiency yields more points than a full class tree actually costs, so there's no need to min-max just one activity to eventually afford everything worth having.